﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace QPEngine
{
    public class GameRoomComponent : RoomComponent
    {
        /// <summary>
        /// 房间里的所有桌子
        /// </summary>
        public Dictionary<int, IDesk> Desks = new Dictionary<int, IDesk>();
        /// <summary>
        /// 临时变量
        /// </summary>
        public List<Player> tmpPlayers = new List<Player>();

        /// <summary>
        /// 等待分配的玩家
        /// </summary>
        public List<Player> WaitPalyers = new List<Player>();

        /// <summary>
        /// 正在游戏的玩家
        /// </summary>
        public List<Player> GamePlayers = new List<Player>();

        public int OnDesksNumber = 3;

    }
}
